9/17/08 during class 12:00-1:20pm:
-Assigned functions to several buttons on the Logitech USB computer game controller implementing amplitude and ring modulation.
-As of now, we've only created monophonic capabilities for our instrument.
-We're working towards creating polyphonic capabilities for our controller and adding richness to sounds like randomization, delay.
9/21/08 10p-1a:
-Continued work on assigning controls.
-Assigned Diads to buttons 1-4. Were going to use chords, but didn't like the sound and thought that 2 notes would be more clear.
-Added Delay Function.
-Added Tremolo Function.
-Assigned Trem to Left Joystick.
9/22/08 In Class:
-Changed Diads to Triads, as originally planned. They were distorted because all 3 notes were on full signal. We changed each note to 1/3 (0.3) signal so it wouldn't clip.
-Added Snare, High-hat and Bass Drum to the patch by filtered noise.
-Assigned them to the upper buttons on the Logitech.
9/22/08 10p-12a:
-Added Frequency Modulation to Patch.
-Added Bang Button to set volumes for Percussive elements: Snare, High-hat and Bass Drum.
-Assigned FM to Right Joystick.
-Set defaults and a Master Bang Button.
-Added a 4th percussive sound.
-Added randomization to the 4th percussive sound.
-Cleaned up patch and color coded.
9/23/08 10-11p
-Finished cleaning up patch
-Boxed in different units, such as, controller, AM, FM, percussion
-Colored for visual appeal
-Labeled for clarity in presentation